1) Dimensional
1.1) Non-Euclidean Space [NES]
1.1.1) NES-I: Distortional
- An area which has been compressed, stretched, or otherwise modified to where the internal and external volumes do not match.
1.1.2) NES-II: Transportational
- A rift, portal, or teleportation which leads to another location.
1.2) Non-Euclidean Time [NET]
1.2.1) NET-I: Distortional
- A compression, dilation, reversal, or halting of time. Distinguish from "NET-II," where the transformation of time is not continuous; NET-II anomalies allow for sudden jumps from one time to another.
1.2.2) NET-II: Transportational
- A rift, portal, or teleportation which leads to another period of time. Distinguish from "NET-I," where the transformation of time is continuous; NET-I anomalies do not allow for sudden jumps from one time to another.
1.3) Gravitational Manipulation [Grav]
- A strengthening, weakening, or redirection of gravity.
1.4) Electric-Magnetic Disturbance [EMD]
- Abnormal alterations, constructive or destructive, to the electromagnetic field (note the distinction from "electromagnetic disturbance," as this is unrelated to electromagnetic radiation, AKA light).
1.5) Luminous Disturbance [LD]
- Amplifies, mitigates, or otherwise alters the surrounding light, including invisable light.
2) Material
2.1) Material Creation [MaC]
- Creation of new matter. Does not require a fuel sorce.
2.2) Material Destruction [MaD]
- Deletion of matter. Does not require a release of energy.
2.3) Material Reconstruction [MaR]
2.3.1) MaR-I: Internal
- Modifies the shape, properties, and/or material of itself.
2.3.2) MaR-II: External
- Modifies the shape, properties, and/or material of other objects.
2.4) Material Transportation [MaT]
- Movement of objects without physical contact. Must be a "continuous translation;" No sudden jumps across space (contrast to NES-II).
3) Perceptive
3.1) Hallucinatory
3.1.1) Visual Hallucination [HaV]
- Visions which do not match reality.
3.1.2) Sonic Hallucination [HaS]
- Sounds which do not match reality.
3.1.3) Tactile Hallucination [HaT]
- Physical sensations which do not match reality.
3.1.4) Olfactory Hallucination [HaO]
- Smells which do not match reality.
3.1.5) Gusatory Hallucination [HaG]
- Tastes which do not match reality.
3.2) Perceptive Animacy [PA]
3.2.1) PA-I: True
- Only moves when percieved.
3.2.2) PA-II: False
- Only moves when not percieved.
3.3) Locosthesia [Loc]
3.3.1) Loc-I: Internal
- Can detect the position of objects without a need for other senses.
3.3.2) Loc-II: External
- Can be detected or "sensed" by a person without any of their natural senses.
3.4) Telepathy [Tel]
- Can detect one's thoughts and/or communicate telepathically. Distinguish from "Hive Mentality" where several instances of one anomaly have shared thoughts.
3.5) Hive Mentality [HM]
- Several instances of one entity share a single consciousness/recollection. Distinguish from "Telepathy," where the entities have seperate thoughts.
4) Psychological
4.1) Hypnosis [Hyp]
- Makes one act against their will, sometimes without recollection on their behalf.
4.2) Emotional Manipulation [EmMa]
- Changes one's current emotions, opinions, and/or beliefs.
4.3) Recollective Manipulation [Rec]
4.3.1) Rec-I: Destructive
- Removes one's memories.
4.3.2) Rec-II) Constructive
- Creates false memories. False memories can be alterations of original memories or fully sythetic.
Danger
[0] Harmless - No threat.
[1] Safe - Non-lethal. Minor injury risk.
[2] Mild - Injury risk. Death is rare, but technically possible.
[3] Hazardous - High injury risk. Can lead to death with poor equipment/training.
[4] Dangerous - Fairly deadly. Special equipment/training required for interaction.
[5] Avoided - Extremely lethal. Avoid interaction at all costs.
Aggression
[0] Docile - Never agressive.
[1] Passive - Not naturally agressive. Hard to provoked.
[2] Semi-Passive - Not naturally agressive. Easy to provoke.
[3] Semi-Active - Naturally agressive. Easy to quell.
[4] Active - Naturally agressive. Hard to quell.
[5] Irate - Always agressive.
Sentience
[0] Inanimate - Fully inanimate. No signs of sentience whatsoever.
[1] Programed - Animate, but not autonomous; Has predetermined motions, often based on inputs/interactions.
[2] Animate - Both animate and autonomous, but shows no signs of consciousness.
[3] Sentient - Animate and shows signs of consciousness/perception. Not considered intelligent.
[4] Intelligent - Conscious. Shows basic logic and reasoning skills.
[5] Sapient - Conscious and self-aware. Shows human-level intelect, such as language and emotion.
Containment
[0] Self-Contained - Exhibits no anomalous behaviours if left alone.
[1] Cooperative - Easy to contain, seldom breaches.
[2] Stubborn - Hard to contain, but seldom breaches once contained.
[3] Monitored - Can breach containment with relative ease.
[4] Supressed - Must be actively prevented from breaching containment.
[5] Uncontainable - True or total containment may be impossible.
Miscellaneous Tags
[C] Contaminant - Can cause otherwise non-anomalous items to gain anomalous properties.
[E] External - Contained (or to be contained) outside of the facility.
[L] Loose - Not currently contained.